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Designer Journal Final: Level cap, special items, final words PDF Print E-mail
Written by Administrator   
Monday, 19 July 2010 16:24

The preparation for this year's tournament has been incredibly fun.  As we compile everything, assign responsiblities and tweak everything, we realize how mature this tournament has gotten over the last three years.  It seemed like a daunting task when we first conceived it.  We wanted a world where everyone existed, but did not hurt the "play" experience.  In other words, when you are playing a game of dungeons and dragons, we wanted you to know that what the other parties do matter, but not disrupt your game so that you're level 11 being attacked by a Tarasque because some jerk DM at another table summoned it.

Since, we have stuck with the storyline.

The first adventure was a prequel, with the PCs exploring lost relics of an ancient civilization.

The second adventure, the 1st, had the PCs dealing with the consequences at the end of that adventure, and battling a creature the 1st adventure folk released called the Zerstorer.

This adventure, our Empire Strikes Back, is a fairly dark adventure, dealing with the pyramid that arrived after the Zerstorer's destruction last year.

It rewards longtime fans and is built to be inclusive to new fans.  This year, we will have several narators to catch everyone up on the story and abreast people of new developments over the course of the adventure.

We'll also have a bit more controlled player versus player interaction.  Which we think everyone will enjoy.

Now, on to the big announcements.

1. The Level for this years IPT 2010, is going to be Level 7.  All Paizo produced products are available for to create characters from, this includes the new Advanced Players Handbook.  Your starting gold is 23,500 gp. The tournament requires that you use official IPT character sheets. So you will still have to transfer your character to the character sheet. 

Note, there will be other secret "criteria" (to be revealed at the tournament)  that you will have to add to your character. So do not create such a character that it can not be altered. 

2. We are allowing players to use several supplements by our sponsor, LJP Designs.  These supplements can be purchased and downloaded at http://www.rpgnow.com/index.php?cPath=1308&skip=20. 

These are the only 3rd party supplements we will allow.  These supplements are not neccessary but may be used for feat and item options for your character.Any other supplements will be discounted as cheating and you will be disqualified. 

LJP Supplements Allowed

 

 

 
New Sponsors Joining Paizo, LPJ Designs and Gaming Paper PDF Print E-mail
Written by Administrator   
Wednesday, 14 July 2010 13:24

Two more fantastic Ennie-nominated game companies have joined on as sponsors for Iron Player Championship 2010.

The King of Castle Games Company, developers of Enne-nominated product, Campaign Coins, will be an official sponsor this year.  We were first introduced to this product by legendary adventure writer Nik Logue during a conversation about imersiion in the game world.  Since then, I have not had a campaign where I have not used these realisticly crafted coins.  For an adventure where we will have pirates, we also have treasure to be plundered.

Longtooth Studios is bringing their Ennie nominated Battlegraph Dry-Erase Boards to IPT as well.  Iron DM Barista used this board last year to create an ever changing dungeon for his group, and it turned out to be so fantastic, others wanted to play at the table.  This year we will have a couple of our DMs utilizing the versatile battlemaps.


In other news, Paizo has agreed to provide us several copies of the soon to be released Advanced Player Corerulebook. We will also be using their new plot twist cards in our adventure.

 

Once again we bring previews of some of the best products in the RPG industry.  As usual, we plan on using all of our sponsors products to showcase the product and the epic adventure we have in store.

We still have a big announcement we are making 7/16 that every tournament player will want to see.  It will give you the leg up on other ill-prepared competitors.

 

Last Updated on Wednesday, 14 July 2010 14:58
 
Designer Journal 6: Death Rules PDF Print E-mail
Written by Administrator   
Saturday, 12 June 2010 14:52

It feels very good to be done with all handouts, creatures, and adventure modules for the tournament.  This year we're promising an event bigger and more fun than the last few combined.

The one thing that snagged us in the latter part of the design phase was again, what to do with death. Last year we went 1st edition evil and though it was  realistic to die and have to make a new character, it was too time encumbersome.  The previous years we tried stat penalties and such, which worked but we wanted to do more.

This year, we're having a no death zone until the last act. You will be maimed, you will be dismembered, you will even be knocked mentally ill, but you will not die.  Instead you'll receive mechanical and role-playing challenges that will exist throughout the entire tournament.

Playtesting it, it was smooth, fun and kept hte since of realism without wasting your time.

We only have 1 week until pregencon registration is over, so sign up for Iron Player touranments if you havn't already. We've listed all of them in the About page.

Recently, we added 2 hour smaller events of our large tournament for the DM Gauntlet and Iron Player Tournament. So if you don't have a lot of time, sign up for a challenge.

 
New Sponsors for Iron Player Tournament 2010 PDF Print E-mail

Big news!!!

Joining Paizo this year, The 2010 Iron Player Championship Tournament will be sponsored by Louis Porter Jr. Design, Inc. and newly Ennie nominated Gaming Paper.  These are two blockbuster RPG companies setting a trail of fire in their path and we are happy to have them sponsoring us this year.

 

Louis Porter Jr. Design Inc. is an independent entertainment and game publishing company  located in Cooper City, Florida. It is a dedicated game publishing company specializing in the development of high-energy action and hyper-kinetic adventure settings. Their first successful venture, Haven: City of Violence.

Two years ago, they released the best-selling campaign setting NeoExodus: A House Divided RPG setting and, just recently, released the campaign book for Obsidian Twilight, a gritty fantasy apocalyptic campaign setting in the Pathfinder system. We will be using creatures from Obsidian Twilight in the tournament as well as offering the campaign book, and several other LPJ Design Goodies as prizes.


Gaming Paper is the latest innovation in roleplaying and miniatures accessories and is a low-cost alternative to expensive battlemaps and tile sets. It’s an inexpensive, reusable and disposable product for gamers.

Gaming Paper is sold in convenient rolls that are 30 inches wide and 12’ long, for 30 square feet of playing surface. At only $4/roll, it is a fraction of the cost of other gaming mats on the market. Not only is it usable for miniatures games, but it is also ideal for roleplaying games. Anyone can use pens, markers, or other simple writing implements to create detailed terrain for campaigns or miniatures battles.

Several DMs used the product last year, and we have incorporated it officially into several major parts in this years tournament.

We are happy to have our two newest sponsors on board!!

 

 

 
Designer Journal 5: Revving up the Competition PDF Print E-mail
Written by Administrator   
Sunday, 04 April 2010 15:42

One of the first events I did at a Gencon was a unique little team vs. team dungeon crawl.  Whereas I applauded the idea, the actual implenetation did not go so well.  Still, it was a fun concept to send two groups into the same area and figure out how the results were going to go.

In this year's Iron Player Championship and DM's Gauntlet, we wanted to move closer than any other tournament or group RPG event by placing all of the players in the same world.  Not only that, we want to really show the aura of competition.

For IPC, we are placing the players on two seperate teams, as either Free Pirates of Caiden/Irori Elitist Monks or Betheda Slave Pirates/Norberger Mercenaries.  Though the players will go through an epic adventure, there will be points in the game that the players will face off against one another.  What we didn't want is this to be a massive reason to have PVP.  So there's a strong story behind the motives of both groups and a reason you want your group to win.

When we designed the system for our PVP, we looked at how we would enjoy it.  What we did not want is players fighting players straight up.  In certain group dynamics that just does not work.  So we have implemented goals and, in some cases, are forcing players to make difficult decisions on the battlefield.

For the New DM's Gauntlet, we really want to make this the most challenging and rewarding DM experience you have had.  With the Gauntlet, the participants will DM 3 seperate styles all the while competing against one another and an Iron Dungeon Master of their choice.  Your tables will be in earshot of one another and you will essentially be competing with them, with secret player judges and our normal judges determining the winner.  The ability to DM a newly learned module is one thing, but to do that, build your own 2 hour adventure and perform in an epic boss battle will really test your DM Merit.  All the while hearing and competing against one of the legendary Iron DM competitors.

 

 
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