| Designer Journal 8: Easter Eggs Galore |
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I probably shouldn't be saying this, but there is also an easter egg in that adventure that is solely available to this one party. It provides a great benefit for party members, but is both hidden in the adventure and requires some unique skills by PCs to uncover. The team that gets to go to this are is the first team that finishes their characters and selects that location. It was one of the test groups favorite adventures.
With Gencon right around the corner, this is our last designer journal. We have a few helpful easter eggs in this as well.
First, this year we're introducing iron-pregens. These are not your normal pregen. We still encourage players to build their own characters (and bring a 10th level character to the tournament), but for those who don't mind taking a small point loss they can receive one of our pregenerated characters. Like all characters they need to be on our official character sheet, however, more importantly, they require the player to choose their own skills, languages and spells. Of course, you also need to provide the name, height, weight and basic background of the character. We also allow you to choose 7 mundane items to further make the character your own. Even with the points loss, a complete character was too much an advantage to players, especially ones designed by Iron DMs. So we asked our playtest players to develop them, and they chose to make 2 variants of the iconic classes (cleric, fighter, rogue and wizard).
There are again 3 acts in this adventure (actually 4 but we combined the first 2). Remember to pace yourself without metagaming. The DMs will be tough on role playing this year.
Also, don't get too sidetracked. We provide sevreal open area places, a few with places that have nothing to do with the adventure, there there for time wasters.
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One of the coolest things about the tournament this year, is that there is one area that only one group will be able to go to. This was something that was tossed around at the end of last years tournament. Though we've created an adventure where every adventure will be unique, it was kind of cool to have one place that exists all to itself. For this adventure, that place is Thurvia and its run by last year's Iron DM Iron Dungeon Master Barista, who has crafted an exceptional adventure that only one party can experience.