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Designer Journal 6: Death Rules PDF Print E-mail

It feels very good to be done with all handouts, creatures, and adventure modules for the tournament.  This year we're promising an event bigger and more fun than the last few combined.

The one thing that snagged us in the latter part of the design phase was again, what to do with death. Last year we went 1st edition evil and though it was  realistic to die and have to make a new character, it was too time encumbersome.  The previous years we tried stat penalties and such, which worked but we wanted to do more.

This year, we're having a no death zone until the last act. You will be maimed, you will be dismembered, you will even be knocked mentally ill, but you will not die.  Instead you'll receive mechanical and role-playing challenges that will exist throughout the entire tournament.

Playtesting it, it was smooth, fun and kept hte since of realism without wasting your time.

We only have 1 week until pregencon registration is over, so sign up for Iron Player touranments if you havn't already. We've listed all of them in the About page.

Recently, we added 2 hour smaller events of our large tournament for the DM Gauntlet and Iron Player Tournament. So if you don't have a lot of time, sign up for a challenge.

 
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