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Tournament Design Journal
Iron Player 2010 Results: Carnage PDF Print E-mail

The 2010 Iron Player Championship Tournament and Dungeon Master's Gauntlet are over and only a few Iron warriors survived.

80 players faced off versus Corrupted Justice in the main tournament.  The winner, and new Iron Player champion is Ben Hawthorne, who played a take names and forget questions later Hector the Blue.  Hector survived demons, evil children and a 2-headed psionic dragon of evil.  Ben won a tremendous prize package sponsored by Paizo, Gaming Paper and Long Tooth Studios.

The first year of the DM Gauntlet went to veteran Dungeon Master Darren, who survived Dungeon Master Idol and 3 grueling acts, even DMining side by side and beating DM Dreads to win the bounty.

Winner of Iron Team goes to Bastard Spawn of Lee Van Cleef. This is their second year doing the tournament and they proved that experience pays off.

To view a complete list of the winners visit the Iron Player Legends page.

At the end of the story, the adventurers rescued the once lost race of the Arjanti, only to realize that by releasing them, they have made Golarion the next target for a dark twisted demonic race of creatures who have ascended into a massive abomination of a creature. Cthullhu.

The Arjanti swore to help Golarion defeat this creature, their nemesis who trapped them, once and for all.  However, by the end, three years had passed and Cthullhu had captured or eaten most of the Golarion Pantheon.  Without Gods, how will anyone stop the monstrosity.

 

 
Designer Journal Final: Level cap, special items, final words PDF Print E-mail

The preparation for this year's tournament has been incredibly fun.  As we compile everything, assign responsiblities and tweak everything, we realize how mature this tournament has gotten over the last three years.  It seemed like a daunting task when we first conceived it.  We wanted a world where everyone existed, but did not hurt the "play" experience.  In other words, when you are playing a game of dungeons and dragons, we wanted you to know that what the other parties do matter, but not disrupt your game so that you're level 11 being attacked by a Tarasque because some jerk DM at another table summoned it.

Since, we have stuck with the storyline.

The first adventure was a prequel, with the PCs exploring lost relics of an ancient civilization.

The second adventure, the 1st, had the PCs dealing with the consequences at the end of that adventure, and battling a creature the 1st adventure folk released called the Zerstorer.

This adventure, our Empire Strikes Back, is a fairly dark adventure, dealing with the pyramid that arrived after the Zerstorer's destruction last year.

It rewards longtime fans and is built to be inclusive to new fans.  This year, we will have several narators to catch everyone up on the story and abreast people of new developments over the course of the adventure.

We'll also have a bit more controlled player versus player interaction.  Which we think everyone will enjoy.

Now, on to the big announcements.

1. The Level for this years IPT 2010, is going to be Level 7.  All Paizo produced products are available for to create characters from, this includes the new Advanced Players Handbook.  Your starting gold is 23,500 gp. The tournament requires that you use official IPT character sheets. So you will still have to transfer your character to the character sheet. 

Note, there will be other secret "criteria" (to be revealed at the tournament)  that you will have to add to your character. So do not create such a character that it can not be altered. 

2. We are allowing players to use several supplements by our sponsor, LJP Designs.  These supplements can be purchased and downloaded at http://www.rpgnow.com/index.php?cPath=1308&skip=20. 

These are the only 3rd party supplements we will allow.  These supplements are not neccessary but may be used for feat and item options for your character.Any other supplements will be discounted as cheating and you will be disqualified. 

LJP Supplements Allowed

 

 

 
Designer Journal 6: Death Rules PDF Print E-mail

It feels very good to be done with all handouts, creatures, and adventure modules for the tournament.  This year we're promising an event bigger and more fun than the last few combined.

The one thing that snagged us in the latter part of the design phase was again, what to do with death. Last year we went 1st edition evil and though it was  realistic to die and have to make a new character, it was too time encumbersome.  The previous years we tried stat penalties and such, which worked but we wanted to do more.

This year, we're having a no death zone until the last act. You will be maimed, you will be dismembered, you will even be knocked mentally ill, but you will not die.  Instead you'll receive mechanical and role-playing challenges that will exist throughout the entire tournament.

Playtesting it, it was smooth, fun and kept hte since of realism without wasting your time.

We only have 1 week until pregencon registration is over, so sign up for Iron Player touranments if you havn't already. We've listed all of them in the About page.

Recently, we added 2 hour smaller events of our large tournament for the DM Gauntlet and Iron Player Tournament. So if you don't have a lot of time, sign up for a challenge.

 
Collatral Apocalypse: The Tournament Storyline PDF Print E-mail

Preqeul: 2007 Iron Player Tournament - Relics of the Arjanti

 

 
Designer Journal 5: Revving up the Competition PDF Print E-mail

One of the first events I did at a Gencon was a unique little team vs. team dungeon crawl.  Whereas I applauded the idea, the actual implenetation did not go so well.  Still, it was a fun concept to send two groups into the same area and figure out how the results were going to go.

In this year's Iron Player Championship and DM's Gauntlet, we wanted to move closer than any other tournament or group RPG event by placing all of the players in the same world.  Not only that, we want to really show the aura of competition.

For IPC, we are placing the players on two seperate teams, as either Free Pirates of Caiden/Irori Elitist Monks or Betheda Slave Pirates/Norberger Mercenaries.  Though the players will go through an epic adventure, there will be points in the game that the players will face off against one another.  What we didn't want is this to be a massive reason to have PVP.  So there's a strong story behind the motives of both groups and a reason you want your group to win.

When we designed the system for our PVP, we looked at how we would enjoy it.  What we did not want is players fighting players straight up.  In certain group dynamics that just does not work.  So we have implemented goals and, in some cases, are forcing players to make difficult decisions on the battlefield.

For the New DM's Gauntlet, we really want to make this the most challenging and rewarding DM experience you have had.  With the Gauntlet, the participants will DM 3 seperate styles all the while competing against one another and an Iron Dungeon Master of their choice.  Your tables will be in earshot of one another and you will essentially be competing with them, with secret player judges and our normal judges determining the winner.  The ability to DM a newly learned module is one thing, but to do that, build your own 2 hour adventure and perform in an epic boss battle will really test your DM Merit.  All the while hearing and competing against one of the legendary Iron DM competitors.

 

 
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